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This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.
 

I got a little busy this week so this episode is a little bit on the short side. I discuss some feedback that I received in response to last week's episode about the announcement of Dungeons & Dragons 4th Edition. I'll produce another full-length show in two weeks!

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Direct download: carpegm_gaming_007_dnd_4th_edition_part_2.mp3
Category: gaming -- posted at: 8:55 PM
Comments[3]

    fyi, the Iron Kingdoms World Guide was their third hardcover book. First was the Monsternomicon, then the Character Guide, then the World Guide. Just nitpicking. The World Guide is truly rules-light in that there are literally only two three rules in it, one being monetary conversion rates, the other two being rather simple d20 rules for tutoring and trade. Five Fingers: Port of Deceit was fairly rules-light, but includes a d20 prestige class, chase rules, and a reputation system. Everything else for the Iron Kingdoms roleplaying game has been pretty rules-heavy.

    posted by: burrowowl on Sat, 9/15 06:42 PM EDT

    Dungeons and Dragons was my favorite pen/paper game back in the day. I think the mmo is good but doesn't live up the name. Warhammer should be a better mmorpg type game since it had a little longer to see the mistakes of others.

    posted by: Dave on Fri, 2/29 06:16 AM EST


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